AI Insights · Timothy · October 2024
Top 5 PVP Games Performance in Belarus, Q3 2024
Explore the performance trends of the top 5 PVP games in Belarus during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top 5 PVP games on the unified platform in Belarus showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at around $21K in late August, with downloads experiencing a slight dip from approximately 7.4K in early July to about 5.6K by the end of September. The game maintained a robust active user base, fluctuating between 224K and 267K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a noteworthy revenue increase towards the end of September, reaching around $10.7K. Download numbers remained relatively stable, averaging around 3K per week. Active users hovered between 161K and 174K, showing a slight decrease towards the end of the quarter.
Roblox from Roblox Corporation maintained steady revenue, peaking at approximately $7.5K in the last week of August. Weekly downloads were highest in early July, at around 10.6K, gradually declining to about 9.2K by the end of September. The number of active users showed a downward trend, decreasing from 838K to roughly 689K over the quarter.
Standoff 2 by AXLEBOLT LTD experienced consistent weekly revenue, with a slight increase to approximately $4.8K in mid-August. Downloads peaked at about 6.7K in early September, while active users fluctuated, peaking at 437K in the first week of September.
Call of Duty®: Mobile from Activision Publishing, Inc. showed a gradual decline in weekly revenue, starting from $3.9K in early July and descending to around $2.3K by the end of September. Downloads remained modest, averaging just under 1K per week, and active users slightly decreased from 14.6K to approximately 13.3K throughout the quarter.
These insights reflect the diverse performance patterns of PVP games in Belarus during Q3 2024. For more detailed analysis and data, visit Sensor Tower.